N64 bioware games
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It's the story of Dash Rendar, a rugged, swashbuckling smuggler and ally of the Rebel Alliance who joins Luke and Leia on a mission to free Han Solo from Jabba the Hutt's palace. To this day, it's still one of the greatest Star Wars tales ever told. But crass commercialism aside, the story and characters at the heart of Shadows of Empire were superb. There was a comic, action figures, model kits, trading cards, and just about every kind of merchandise you can imagine. There were two novels-one for adults and one for teens.
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Looking at it cynically, the entire venture was a way for Lucasfilm to make money from Star Wars without having to wait for George to finish a new movie. Related: Interview: BioWare On Telling 10 Years Of Star Wars Stories In The Old Republic This high profile multimedia project was essentially a new Star Wars sequel, set between The Empire Strikes Back and Return of the Jedi, but one that existed in just about every medium except film. But in the meantime, Lucasfilm gave us the next best thing: Shadows of the Empire. Alas, that wouldn't happen for another 4 years when The Phantom Menace finally hit cinemas. Something official, direct from George Lucas himself.
#N64 bioware games movie#
There was no shortage of great stories, but it was another movie we wanted. These were the places where you could lose yourself in a galaxy far, far away in the mid 1990s. Timothy Zahn's Thrawn novels, classic games like Dark Forces, and compilations of short stories like Tales From the Mos Eisley Cantina. It was the Expanded Universe that kept us going. 15 years after the Death Star exploded in Return of the Jedi, fans (myself included) were ravenous for anything Star Wars related. But in 1996, it was a very different story.